| Interactive Musician Review - Kelly Demoline - Kelly's Music & Computers |
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Interactive Musician Software Review Kelly Demoline Kelly Demoline is a music educator and president of Kelly’s Music & Computers. In addition to his K-12 teaching experience, Mr. Demoline has also taught Music Technology for Kelly’s Music & Computers provides a broad range of music technology solutions for music educators and can be found on the web at http://kellysmusicandcomputers.com or toll free To create Interactive Musician, Alfred actually revised and updated three older programs, Play It By Ear, Note Play and Rhythm Ace and combined them into one program. Although you can find most of the basic exercises offered by Interactive Musician in other programs, the real strength of Alfred's new package is demonstrated in the rhythm exercises that offer two handed rhythmic training plus the ability to customize your own rhythms for drill and practice. Given the range of levels and exercises included, Interactive Musician is an incredible value. Interactive Musician is divided into three main areas of practice: Pitch Training, Sight-Reading and Rhythm. Each area of practice has a number of exercises, each with at least 50 different levels. The on-line help shows the specifics of each level for each exercise in the program. This can be especially helpful for teachers who want to determine where students should start in the program. In addition to the preset levels, most exercises allow you to customize the activity to practice specific skills. Students log into the program so that their progress and scores can be tracked. Once logged in, students can select an exercise to start practicing. The exercise screen contains a slide to control the level and tempo, along with an ever-present help icon that will offer both written and video help on using the program. The video tutorials can be especially helpful for beginners, and makes using the program very easy. Most exercises use a Interactive Musician keeps a tally during each exercise of the number correct and incorrect. For most exercises, if you provide the correct answer, the word "Correct" flashes in green, and the program goes on to the next question without requiring any further interaction. This is an important feature, as it ensures students are focused on developing their aural skills and not on figuring out which button to press to get the next question. Wrong answers are greeted with one of a variety of very short sound effects, followed by the words "Try Again" in red. Repeated mistakes are treated in the same fashion, but eventually Interactive Musician displays the correct answer. However, even after students are given the answer, they have to enter it before they can continue to the next question. This approach helps to ensures that students pay attention to their mistakes. ExercisesSingle Note ExerciseIn the single note exercise, Interactive Musician plays a pitch and you play it back to help develop absolute pitch. Before starting the exercise, it plays and shows the range of possible notes to choose from for the level you are working on. In level one, you choose from middle C or C an octave above. Level 2 adds G, and each additional level adds another pitch, while often removing a previous one. For example, Level 8 only involves C, D and G while Level 11 works on C, F and G. In fact, it isn’t until Level 57 that you encounter an entire octave, and even then it is only diatonic. After Level 60, chromatic tones are introduced, and by Level 100, the entire range of the keyboard is covered. Although the Single Note Exercise levels have been well sequenced, it is unfortunate that it is mostly focused on C Major. Chromatic tones are introduced, but the exercises still tend to focus around the C Major scale. Interval ExerciseThe Interval Exercise is designed to develop relative pitch. The program plays two pitches together, showing the first note on the staff. You must play the second pitch on the keyboard. As with the Single Note Exercise, there are 100 levels. In addition to the 100 preset levels, however, you can use the "customize intervals" feature to pick specific intervals you want to practice. The range of notes used can also be customized. By default, the same root is used for each interval. Selecting "Use Any Note for Root note" in the Miscellaneous Window found in the Advanced Options menu will cause a different root note to be used for each interval in the exercises. Although the Interval Exercise offers the flexibility to customize the intervals and range and to vary the root note, you cannot choose to arpeggiate the intervals or use intervals larger than an octave. Melody ExerciseThe Melody Exercise plays a short melody that you are required to play back. The melodies are all quarter notes, and rhythm is not taken into consideration on playback. The starting pitch is shown on the keyboard, and you can choose to repeat the melody if required. By default, you are allowed an unlimited number of repeats, but you can set the maximum allowed in the Miscellaneous Options window. There are 140 levels available, and while most are diatonic, there are modal and chromatic melodies as well. A number of levels even use tonalities other than C Major. Customizations available include adjusting the length of the melody up to 10 pitches, and forcing the exercises to be scale based. If you make a mistake on playback, the software immediately starts playback again after showing a "Try Again" message in red. Fortunately, this can be interrupted by making another attempt. There is no way to ask the program to only show your errors afterwards, however. Scale ExerciseThe 50 levels in the Scale Exercise section require you to play back scales. The scale section is quite comprehensive, and allows you to customize the scales used, including modes, whole time, diminished and overtone scales. Customizing the range allows you to determine which keys are used. Only ascending scales are used for this exercise. Chord ExerciseThe Chord Exercise requires you to play back chords. If you don't have a Sight
After playing a short tune based on the notes that will be used in the exercise, Interactive Musician shows two measures of notes on the screen. After you play both measures on the At first glance the sight reading exercises hold a lot of potential, with the levels well organized to help students progress. Unfortunately, the exercises do not account for rhythm, and in fact, the instructions encourage you to play the pitches as quickly as possible. Although there are rhythmic exercises in the software, I still prefer to instruct my students that they must play the sight reading melodies in time. Unfortunately, the software won't adjust their score if they don't play rhythmically, so it is important to follow-up with students to ensure they are doing so. Rhythm
The Rhythm Reading exercise requires you to playback the rhythm on the screen. By default, it displays and plays the rhythm first, but this feature can be turned off. After a one measure count-in, you then perform the rhythm on your In addition to the 60 levels included, you can also customize your own options by selecting which rhythmic values "must" be used and which ones "should" be used. The time signature and exercise length can be controlled, and you can choose to use syncopation. All rhythmic values and rests up to sixteenths are included, as are ties, dots, double dots and even quarter note triplets. Interactive Musician then creates random exercises based on the rhythms you specified to be used. The Rhythm Reading Two Hands exercise is identical to the regular Rhythm Reading, but offers two lines of rhythms to be played at once, using both hands. If you are using a Rhythm DictationAs expected, Interactive Musician plays a rhythm, and you notate it on the screen. A palette of notes on the screen allows you to enter the rhythm one note at a time, starting from the beginning. Unfortunately, you can't work backwards, so I encourage students to write the rhythm down first, since they are more likely to remember the end than the beginning. Once they have used the "Listen" button to listen enough times and write it down, they can then enter the complete rhythm into the computer. Unlike the Rhythm Reading exercise, there isn't an option for students to hear their version of the rhythm before clicking the "Score It!" button to see if they are correct. Custom RhythmThe Custom Rhythm and Custom Two Hand exercises are two other activities that are worth the price of the program alone. Both allow you to create your own rhythms and then test yourself on them. Unlike the customization available in Rhythm Reading, the Custom section allows you to enter specific rhythms that you want to practice, including two handed rhythms. You can also hear the rhythms performed by the computer, and the same comparison features found in the Rhythm Reading exercises are available to assess your performance. The only disappointment with these modules is there doesn't appear to be anyway to save the rhythm for future use. Although you can create multiple rhythms for use in one session, once you exit the program, the rhythms must be re-entered the next time you start the program. Interactive Musician will work on virtually any Mac or PC and with any soundcard and In addition to the inexpensive student edition, an Educator version is available that allows teachers to create custom tests, print a class list and export or import student records. A network version is also available for installing the software on multiple computers and tracking the student progress from one central computer. Alfred's Interactive Musician offers a variety or exercises at various levels to help students of all abilities independently develop their aural skills. With a wide range of exercises, including a unique two hand rhythm exercise, Interactive Musician is an excellent value, despite a few short comings. |
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